Catalog

Record Details

Search Results

Catalog Search

Search Results

Additional search filters and navigation

HTML5 game development insights Book
author.McAnlis, Colt
Book |

  • 1 of 1 Copy Available at Libraries in Niagara Cooperative (Show)
  • 1 of 1 Copy Available at Port Colborne Library
  • 0 current holds with 1 total copy.
Place Hold
Branch Call Number Location Holdable? Status
Port Colborne 006.74 McAnl Non-Fiction Copy hold / Volume hold Available
About

HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
Loading...
Details

  • ISBN: 9781430266976
  • Physical Description: xxiii, 445 pages : illustrations ; 24 cm.print
  • Publisher: Berkeley, CA : Apress, 2014.
  • General Note: Includes index.
  • Formatted Contents Note: JavaScript is not the language you think it is -- Optimal asset loading -- High performance JavaScript -- Efficient JavaScript data structures -- Faster canvas picking -- Autotiles -- Importing Flash assets -- Applying old-school video game techniques in modern web games -- Optimizing WebGL usage -- Playing around with the Gamepad API -- Introduction to WebSockets for game developers -- Real-time multiplayer network programming -- The state of responsive design -- Making a multiplatform game -- Developing better than native games -- Mobile web game techniques with Canvas 2D API -- Faster map rendering -- HTML5 games in C++ with Emscripten -- Introduction to TypeScript: building a rogue-like engine -- Implementing a main loop in Dart -- Saving bandwidth and memory with WebGL and Crunch -- Creating a two-dimensional map editor -- Automating your workflow with Node.js and Grunt -- Building a game with the Cocos2d-html5 library.

Additional Resources